Video gaming for belonging among neurodiverse youth
For many neurodivergent young people, traditional social-skills programs can feel scripted and restrictive, offering little support for authentic connection. This project takes a different approach by using cooperative video games as a strengths-based pathway to belonging. Early trials in specialist schools showed that when students practise collaborative skills within interest-based gaming environments, they engage more confidently and naturally than in structured, compliance-driven programs.
Building on this evidence, the project refined a neurodiversity-affirming gaming model that blends structured facilitation with playful, low-pressure interaction. Sessions are supported by trained neurodivergent young adults, providing relatable role models while also creating meaningful employment pathways.
The research has also informed the development of Next Level Collaboration, a growing social impact initiative that delivers neurodiversity-affirming gaming programs in schools and allied-health settings across Australia (https://nextlevelcollaboration.com/). The project continues to demonstrate how intentionally designed cooperative gaming can create safe, engaging and empowering spaces for neurodivergent youth to build connection on their own terms.
Support
- University of Melbourne Seed Grant ($20,000).
Team
- A/Professor Matthew Harrison
Contact: A/Professor Matthew Harrison: <matthew.harrison@unimelb.edu.au>
Outputs
- Harrison, M., Vallence, M., Rowlings, J., Timperley, S. (In press). Press B to Belong: Lived experiences of neurodivergent participants in a games-based social capacity building program. Childhood & Society. Accepted.
- Harrison, M., & Rowlings, J. (2025, March 21). How a gaming program is giving neurodivergent kids a power up.Pursuit. https://pursuit.unimelb.edu.au/articles/How-a-gaming-program-is-giving-neurodivergent-kids-a-power-up